Resonant Flux
This was created for Ludum Dare 31, during my second year at Uni. The theme was "Entire Game on One Screen". An arcade shooter with 10 levels, all of them crammed into the same screen. Made with Unity.
The Cow Jumped Over The Moonbase
Created in collaboration with Ainslie Cleverdon and Aleksis Andžāns for a Southampton Solent University Game Jam. The game won in a majority of the criteria. The themes were: Cow, Llama, Beard, International Observe the moon night. This was during third year at Uni. Made with Unity.
Nodes
A Minimalistic, abstract, two button game - obtain all of the shards and keep the system growing to reach success. Made for Ludum Dare 34; the themes were: "Two-button controls" and "growing". This was during third year at Uni. Made with Unity.
The Boulder Monster
Top down Boulder-throwing-monster-game. Made for Ludum Dare 33. The theme was "You are the Monster". This was made during third year at Uni. Made with Unity.
Pong Runner
C++ Programming - Robert Glen
Runner item spawning programming - David Cowley
Art and animation - Vasileios Tsagkaropoulos
Art - Scott Brown, Darren Penfold
A game made for Solent Games department's Video Games Academy. Play pong until defeated, then play a runner game! Made in Unreal Engine 4 (C++ only - no blueprints). This was during second year at Uni.
Time To Pilot Outa Here
A game made for Soutampton Solent Games Academy, and won the competition. The theme was "Time Pilot", shoot lots of ships. Made during second year at Uni. Made with Unity.
Space Game
A prototype with a randomly generated galaxy, explore the stars and the planets. This was an Assignment for Games Design, a second year module. Made with Unity.
Accretion
Made for the Neo Game Jam. The theme is 'cosmos' and the optional theme 'peculiar loot' inspired the star absorbing mechanic. Accretion is a game where you play as a black hole, you must absorb the stars until you are big enough to absorb the other black hole chasing you. Made with Unity.
Draw Attack
Draw lines to destroy the spheres. Made during second year at Uni as a prototype. Made with Unity.
Procedural FPS
Randomly placed and scaled cubes in a first person shooter. Shoot enemies and run around a bit. Made during second year at Uni. Made with Unity.